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Warhammer 40k pdf codex sentinels of terra torrent
Warhammer 40k pdf codex sentinels of terra torrent





warhammer 40k pdf codex sentinels of terra torrent
  1. WARHAMMER 40K PDF CODEX SENTINELS OF TERRA TORRENT FULL
  2. WARHAMMER 40K PDF CODEX SENTINELS OF TERRA TORRENT FREE

  • Sappers (1CP): Add 1 to hits and wounds against Vehicles or Buildings in the fight phase.
  • Bitter Enmity (1CP): If you’re in melee with an Iron Warriors unit you can reroll hits and wounds.
  • Bolter Drill(2CP): Rolling a 6+ to hit with an Imperial Fist unit explodes into two hits.
  • This can only be used once per battle and invulns aren’t affected.
  • Bolster Defenses (1CP): If a unit is in cover, add 1 to their saving throw.
  • Pain is a lesson (1CP): Give a 6+++ FNP to a non-vehicle, non-servitor unit.
  • If the result is equal to the move they take D3. If the result is lower than the move of the unit, they take 1 mortal wound.
  • Chasm (WC 6): Select an enemy unit within 18″ and can’t FlY.
  • Aspect of Stone (WC 5): Add 2 to the Psykers Strength and Toughness characteristic (He can bump chests with Dreadnoughts and other elites with this).
  • Within a 6″ aura, everything on a 4+ takes a mortal wound.
  • Iron Inferno (WC 6): Select a point on the battlefield in 18″.
  • (Your Librarians can be better Apothecaries at-range).
  • Fortify (WC 4): Gain D3 wounds back on an Infantry/Biker unit within 12″.
  • Wrack and Ruin (WC 6): You can pick a building or units in a terrain feature and roll nine D6.
  • Tectonic Purge (WC 6): Subtract 2″ to enemy charges while they are within 12″ of this Psyker.
  • Warden’s Cuirass: Add 1 to the wounds characteristic to the bearer.
  • warhammer 40k pdf codex sentinels of terra torrent warhammer 40k pdf codex sentinels of terra torrent

  • Auric Aquila: Gives the bearer a 4++ invuln and a 5+++ FNP for psychic mortal wounds.
  • Gatebreaker Bolts: This is a one-shot relic that explodes into D3 wounds and is a AP -5 D-1 killer!.
  • Fist of Terra: this is another powerfist replacement that gives the bearer +1 attack and no negative to hit.
  • However, going over the unique ones there are: This is basically a thunder hammer with no negative to hit.įor special-issue wargear, some of this equipment is what we’ve seen before.
  • Fist of Vengeance: Crimson Fist model with power fist only- Sx2 AP-3 D-3.
  • Duty’s Burden: Crimson Fist with Master-Crafted auto bolt rifle or stalker bolt rifle only- 30″ Rapid Fire 2 S5 AP-2 D-2 (Seems like a slightly reworked version of the Ex-Tenebris for Raven Guard).
  • Bones of Osrak: Imperial Fist Librarian only- You can reroll your psychic test rolls when casting powers from the geokinesis discipline.
  • Spartean: Bolt Pistol/Heavy Bolt Pistol only- 18″ pistol 2 S4 AP-3 D-2 and can target characters.
  • Eye of Hypnoth: Imperial Fist model only- This gives a 6″ aura of a lieutenant’s reroll 1’s to wound aura.
  • Banner of Staganda: Ancient model only- Add 1 to all hits for melee weapons within 6″ of the bearer.
  • If a model already has its (all troops do), they count as being two models instead of one.
  • Stoic Defender: Units within 6″ of the Warlord have Objective Secured.
  • Tenacious Opponent: When chosen to fight, if there are at least 5 enemy models within 6″ of the Warlord, add D3 to the attack characteristics.
  • Refuse to Die: The first time this warlord is slain, on a 4+ he comes back with D3 wounds remaining.
  • Hand of Dorn: You get D3 CP before the start of the battle.
  • A las cannon will still melt these guys and this is the same Warlord Trait from the index. Note that this only procs on AP -0 to -1 weapons.
  • Architect of War: When resolving an attack against a friendly unit within 6″ of this Warlord, units in cover add an additional +1 to their armor save against AP -1 weapons.
  • Indomitable: Attacks can’t wound your Warlord on anything better than a 4+.
  • Siegemaster: When resolving an attack against a building or vehicle with this Warlord, add 1 to the wound roll.
  • Refuse to Die (Crimson Fists): If your Warlord dies, he can come back with D3 wounds remaining on a 4+.
  • Stubborn Heroism: Your Warlord can’t fall back but you halve any damage he would take.
  • the Strat has been pretty useless since its existence, however). (might be worth it if it’s essentially free.

    WARHAMMER 40K PDF CODEX SENTINELS OF TERRA TORRENT FREE

  • Fleetmaster: Once per battle, if your Warlord didn’t move, you get a free Orbital Bombardment without the CP.
  • However, we’ve got the breakdown transcribed for you. With that said, the image is a bit blurry.

    WARHAMMER 40K PDF CODEX SENTINELS OF TERRA TORRENT FULL

    The way it looks, the Crimson Fists are only getting three specific Warlord Traits to choose from while the Imperial Fists get the full 6.

  • +1 damage with heavy weapons against buildings and enemy vehicles while the Devastator Doctrine is active.
  • Being that this is the first Doctrine you always start in, there’s really never any reason to move. If you stay in this bracket of rules, you get a nifty +1 damage to all heavy weapons. This Chapter, like the Iron Hands, plays off of the Devastator Doctrine.







    Warhammer 40k pdf codex sentinels of terra torrent